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 Feros News
  • The Feros Initiative has become the most hated community on Planetside 2
  • The Feros Initiative is growing fast
  • The Feros Initiative home system is YZ Fornacis
  • The Feros Initiative started weekly events
  • News flash Murkal_man gets killed over 10x in a row by a BR level 8 on a flash more about this later
  • The initiative is using discord now while the empire remains on teamspeak
  • Megan demands the jizz on murkal-mans face to be tested for monkey origins

Human Verification

It was removed due to the company believing newer players would get confused by the presence of two separate currencies. In April 2016, Roblox became available for Oculus Rift, alongside a variety of quality-of-life features made specifically for that platform. Around this time, Roblox optimized the way that its different releases were developed over the course of 3 years, reaching a point where only a minimal amount of engineers were needed to maintain the platforms it was available on and all versions functioned off of the same APIs. In August 2019, Roblox began allowing select users to upload their own accessories, a service that was later expanded to include various other types of accessories. By December 2016, the platform had about 30 million monthly active users, a number that had increased to 90 million by April 2019. This also came with a feature called Smooth Terrain, which increased the graphic fidelity of in-game terrain.

Experiences that were recently updated or have an active event now benefit from increased discoverability and chicken road app helps users find the latest content on Roblox. We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular. Creators now have more controls over which players see what branded assets, with criteria like age and location. We redesigned the events and updates tile on the Experience Details Page, making it easier for players to see what the event is about or what was included in the most recent update.

Improved asset previews & social links on Creator Store

Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads. We launched a pilot test of a new Shopify integration, allowing select brands and creators to partner and sell real world items in game. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators. By May, they had already released a stripped-down version of the platform for iOS that only included its social features, but did not allow users to play games on it.

  • Baszucki and Cassel began development on Roblox shortly afterwards, modeled after Baszucki’s vision, and also created the Roblox Corporation.
  • We renamed Creator Marketplace to Creator Store and launched the ability for Creators to start pricing assets in fiat and provide their financial information to enable payouts.
  • Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
  • We added optimization mode, allowing people on Roblox to select whether they want to optimize for performance, quality, or a balance of the two.
  • Games that were made by the community early in the platform’s history included paintball games, haunted houses and model trains that players could ride.

We released a new type solver in Roblox Studio that enhances type safety, code-predictability, accuracy, reduces unnecessary warnings, and more. We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. We made it easier for creators to pick the lighting options that make the most sense for them by unifying lighting controls in Studio. Brands can purchase a 24-hour ‘takeover’ of the banner at the top of the the Roblox homepage, which serves the ad to everyone on Roblox whose over 13 years old.

Players are able to add other users as friends (officially known as “connections” since 2025). Since November 2021, the programming language has been open sourced under the MIT License. Roblox does offer hacking victims a “rollback” for their items, although this is only offered once per account. They employ various techniques, such as creating phishing websites or create ploys in order to acquire a victim’s session token. It has been reported that the highest-earning creators have earned over $100,000 a year from item sales. Limited items made by the community cannot be traded and this feature is restricted to official items.

We expanded phone verification to 100% of eligible users in Mexico, Spain, Argentina, Columbia, Chile, Peru. We want our virtual economy to be dynamic and reflective of market conditions so we’ve implemented a new system to make prices on Marketplace responsive to supply and demand. The Audio API empowers developers with unparalleled control over audio, particularly voice, accelerating communication and connection. We made changes to the publishing workflow for creating new items that makes it easier to publish and edit items. Creators can automatically rig, cage, segment, and skin 3D models in a few minutes, eliminating hours of manual work through the power of AI.

Proactive marketplace archival

Through the Roblox “Developer Exchange” program, users are able to exchange their earned Robux for real-world money, as long as they have at least 30,000 Robux. Through the platform’s “Developer Exchange” program, creators on the platform are able to exchange their earned Robux to real-world money. The games featured on Roblox vary in genre, from role-playing games to ones centered around escaping prison, among others. Using the platform’s “Developer Exchange” program, creators on the platform are able to exchange their earned Robux for real-world currency.

Creators can now schedule when their avatar items go on or off sale on Marketplace in advance. Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players. Creators can now offer region-specific pricing for their passes, helping users from lower-spend regions participate into their economy more frequently.

According to the company, their monthly player base includes half of all American children under the age of 16. The developer has not yet indicated which accessibility features this app supports. And even more are being made every day, all from a growing community of creators around the world.Already have a Roblox account?

In April 2021, Hasbro released Roblox-themed Nerf blasters and a Roblox-themed version of Monopoly. A hyperpop-based music scene, known as “Robloxcore”, became popular online after several artists uploaded their music to the game in late 2020. The sound was originally produced for the video game Messiah (2000), and it was replaced in 2022 after Roblox and the sound’s producer entered a copyright dispute. According to the company, the monthly player base includes half of all American children under the age of 16. Starting with certain countries in December 2025 and globally in January 2026, Roblox made age verification mandatory to communicate on the platform in any capacity.

We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. Creators can now add music to their experiences via our new integration with our partner Distrokid. Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment. Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox. Users are now able to customize and design Avatars within experiences, and add them directly into their inventory.

We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. Our updated our login experience, makes it easier for users to sign-in based on whether they signed up with a password or a passkey. Creators on Roblox can now see what changes their collaborators have made to their experiences in Roblox Studio. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators.

We launched our new custom “Builder” typeface across all surfaces that Roblox supports today. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience.

Players can also join ‘communities’ (formerly known as Groups), where users can send messages in an internet forum-like environment. Games that are restricted to players over the age of 17 require ID verification to access. Furthermore, there are people in the community known as “beamers” who compromise Roblox accounts to steal and sell their items on the platform’s black markets. In 2020, Roblox reported that roughly 345,000 game developers on the platform earned money through the program.

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